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AI Insights · Timothy · April 2022

Top 5 Season Pass Games on Android in South Africa: Q1 2022

In Q1 2022, the top 5 season pass games on Android in South Africa showed varied performance trends in terms of downloads, revenue, and active users. Data from Sensor Tower reveals insights into their quarterly metrics.

Top 5 Season Pass Games on Android in South Africa: Q1 2022

In Q1 2022, the top 5 season pass games on the Android platform in South Africa displayed diverse performance trends across downloads, revenue, and active users. Here’s a detailed look at how these games fared, based on data from Sensor Tower.

Candy Crush Saga by King saw a gradual decline in weekly revenue, starting from approximately $193K at the end of December 2021 and dropping to around $128K by mid-March before slightly recovering to about $152K at the end of March. Weekly downloads fluctuated, peaking at 24.4K in early February, while weekly active users hovered around 290K to 330K, with a high of 331K in early February.

Gardenscapes from Playrix experienced weekly revenue fluctuations, reaching a high of approximately $57K in late March, up from $35K at the end of December. Weekly downloads showed a steady increase, peaking at 4.2K by the end of March. However, weekly active users saw a decline, dropping from 16.6K at the end of December to around 13.3K by the end of March.

Fishdom, also by Playrix, had a notable peak in weekly revenue at around $55K in early February, before stabilizing to approximately $35K by the end of March. Weekly downloads saw a decline from 13.7K in early January to 8.1K by the end of March. Weekly active users remained relatively stable, ranging from 21K to 26K throughout the quarter.

Clash of Clans by Supercell showed significant peaks in weekly revenue, notably around $71K at the end of January and $56K in late February. Weekly downloads remained stable, with minor fluctuations around 2K to 2.6K. Weekly active users showed a gradual increase, reaching approximately 138K by the end of March from 125K at the start of the quarter.

PUBG MOBILE by Level Infinite saw varied weekly revenue trends, with a high of approximately $57K in mid-January and a low of about $17K in early February. Weekly downloads peaked at 10.4K in early January, then gradually declined to around 4.2K by the end of March. Weekly active users remained robust, ranging from approximately 347K to 385K throughout the quarter.

For more detailed insights and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022